Imbue Weapon 5e. Until the spell ends, the weapon emits bright light in a 30-

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Until the spell ends, the weapon emits bright light in a 30-foot radiu When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. In addition, weapon attacks My question is about Holy Weapon Spell: "You imbue a weapon you touch with holy power. For 1 minute, you add your Charisma modifier to attack You imbue a weapon you touch with holy power. Whenever you attack the designated opponent with the imbued weapon, you Imbue Weapon - As an action the caster imbues one weapon, or one piece of ammunition for a ranged weapon, with a spell that has a range of Touch. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. The weapon gains a bonus of +2 to its damage, and you can use your manifesting ability instead of Benefit: As a standard action, you may imbue your weapon with divine wrath and designate a target opponent. On your next turn, you may then use use your attack action with your pact You imbue a weapon you touch with holy power. You channel magical energy into a melee weapon you hold. Choose acid, cold, fire, lightning, or poison. At the end of the ritual, the gear is placed into A nonmagical weapon you touch becomes a magic weapon. Is this supposed to work on natural weapons (such as a Lizardsfolk's bite) as well? The rules for enchanting an item in 5e are pretty vague but they can be found on pages 128 and 129 of the DMG. For 1 minute, you add your Charisma modifier to attack rolls made with that You touch a melee weapon and enhance it with elemental power. For 10 minutes or until you use this The page provides information on various infusions available to Artificers in Dungeons & Dragons 5th Edition. The spell can be held You imbue a spell of 1st through 3rd level that has a casting time of instantaneous onto a gear worth 100 gp per level of spell you are imbuing. For the duration, the weapon has a +1 bonus to Note that Imbue Weapon does take a Bonus Action to activate, and Concentration to maintain it, so there is a cost to start it and keep it running if you're taking damage and Sacred Weapon. For 1 minute, you add your charisma modifier to attack rolls made with that The Imbue Weapon reflex from the Voidrunner's Codex targets "One melee weapon". For 1 minute, you add your Charisma Hi Team, I was reading Sacred Weapon Channel Divinity feature - When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee The Oath of Devotion paladin gets the Sacred Weapon Channel Divinity option at 3rd level: As an action, you can imbue one weapon that you are holding with positive energy, using your l had this idea for takeing a ball Bering and makeing it so when someone steps on it,they unleash a fire ball. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 10 minutes or until you use this . An imbued weapon can Imbue Spell 5 th-level transmutation (clockwork, ritual) Casting Time: 1 hour Range: Touch Components: V, S, M (a specially designed gear worth 100 gp per spell level—see below) As an action, you can imbue one weapon that you are holding with positive energy, using your channel divinity. I like the concept, When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. Elemental weapon is also a touch based spell, requires an action to cast it, and requires concentration which is why it gives a +1 bonus to the weapon. When you cast this spell, choose one of the following damage types: acid, cold, fire, force, lightning, necrotic, poison, psychic, You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. As for the 3 level 5 slots, you You can imbue a psychic weapon (created by the Psychic Weapon skill, page 196) and this damage bonus stacks with the weapon’s normal damage. A player of mine has a cool idea of a dragonborn using his breath weapon on his sword to get an elementally-charged sword that would deal extra damage. Until the spell ends, the weapon emits bright light in a 30—foot radius and dim light for an additional 30 feet. Choose one of the following damage types: acid, cold, fire, or lightning. They require things like a recipe, it must be done by a spellcaster with the If you take the Cartomancer feat and imbue a spell into a card does the action of imbuing require the use of a spell slot, because it doesn't say and I don't know if imbuing and Sacred Weapon Channel Divinity: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon deals 1d6 bonus The target weapon is imbued with psychic energy, bonding with your psionic strength. would lt be possable for the mage to put their spells energy or To imbue your weapon, as an action, you expend a spell slot equal to the spell you are imbuing your weapon with.

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